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Storyline Edit. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
Nolan Bushnell and Atari have a huge collection of firsts: the first successful video game company, the first coin-op video game ever, the first general purpose console to win the market, the first marriage between video games and movie industry in the history of entertainment, the fastest growing company in history, the biggest industry crash ever, the weirdest anecdotes in Silicon Valley, the coolest brand on the planet Atari is a story to be told for two main reasons: it is pure fun and it is impressively educational.
Going through the ups and downs of Atari's ride, one can learn when and how our relationship with the digital world was born ahead of Apple, Commodore, Microsoft and even the Homebrew Computer Club , how the billion dollars a year video game industry was born, what to do to make your idea successful, what to do to screw it all up, whether to sell your baby to a giant major or not, what not to do to preserve your market from crashing and many others interesting topics.
Add content advisory. Did you know Edit. Goofs The epilogue states, "In Hasbro, the toy giant, bought Atari Corporation and the Atari Brand and subsequently sold both to franch software company Infogrames which in changed its name to Atari SA. User reviews 2 Review. Top review. Very good interviews and stories with terrible editing and narration bringing it down. Okay, can someone give all the raw footage shot for this to a better editor, writer, and narrator?
It's baffling because the interviews are pretty great. But the writing for the narration is awful! Straight up grammatically incorrect sentences at some points, and the speaker's voice sounds off, and there's just so much of the narration in general. Sometimes, an interviewee will even say something understandable, only to have the narrator reiterate it for no reason. At best, he just clarified things that didn't need clarifying. At worst, he's distracting and makes the interviews feel less useful.
The editing is a frenzied mess, too, with no sense of pacing, music cutting in and out at weird points, and just other sloppy blemishes that seem to want to harm the interviewee's otherwise interesting stories. It's baffling how the content can be interesting and the interviews great, but everything else from a technical perspective can be so awful.
Details Edit. Release date August 15, United States. Junk Food Films. Technical specs Edit. Runtime 1 hour 50 minutes. Contribute to this page Suggest an edit or add missing content. Top Gap. See more gaps Learn more about contributing. Edit page. This is how complicated 4x games can actually get. Personally, I am a fan of 4x Games.
I love having a new experience every playthrough and not quite knowing what will happen next. The variety of different styles that I can use each playthrough keeps me interested. Praise aside, there is a problem with 4x Games. They have a lot of possibly unnecessary detail and interactions that can be overwhelming. Think about some of the most popular gaming genres at the moment. Both have the advantage of being rather self-explanatory. Even if you have never touched a computer before you can get the hang of a shooter pretty quick.
No one needs to tell you a headshot is better than one to the body, just as no one needs to tell you to pick up ammo. It is all part of our an innate understanding. Your character laying on the ground spewing red pixels leaves no room for doubt. It helps them learn quickly and adapt. One might argue what to do next is pretty intuitive.
On the surface, the RPG genre may seem a lot more difficult to understand. Yet when broken down they really just add up to a handful of skills and an objective to get stronger and thusly earn better stats. It might not be as simple as a shooter where you just need to point at the bad guy and pull the trigger, but anyone can pick it up. You can brute force most fights by just levelling yourself up above your enemy. You also immediately understand the basic typings and their strengths and weaknesses unless it is something abstract like Dragon and Fairy.
Once again a player can easily tell where they are failing. They look down at the HP and MP bars as they dwindle and know exactly where they are falling short. Like I said, easy to learn, difficult to master.